Class Overview
Base HP Unit: 10
Rest Recovery Dice: 1d10
Proficiencies
Weapons: Simple and Martial Melee and Ranged Weapons
Armor: Light, Medium, Heavy, and All Shields
Skills
At Level 1, you gain 4 Skill Points to distribute among:
Fortitude, Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, and Survival.
You must choose between allocating points to either Athletics or Agility at Level 1.
Tools
Smithing Tools
Base Class Features
Level 1
Attacks of Opportunity
When a creature moves or maneuvers out of your melee range, you may make one melee attack against them as a Reaction.
Warrior’s Recovery
Once per long rest, as a Minor Action, you may regain 5 HP for each level of Warrior you possess.
Martial Discipline
You learn one Martial Discipline at Level 1. Techniques from these disciplines cost Grit Points. You regain all spent Grit Points on a short rest.
You learn an additional Martial Discipline at Level 7.
Level 2
Adrenaline Rush
Once per day, you may spend an additional 2 Action Points on your turn in combat.
Level 4
Ability Score Improvement
Increase two ability scores by +1 each (maximum +5), or take a Quirk.
Also gained at Levels 7 and 9.
Level 5
Multiattack
Once per turn, when you take a Major Action to attack, you may attack twice instead of once.