Warrior

The Warrior is the foundation of martial mastery a disciplined combatant who relies on strength, endurance, and training rather than magic or fury. Where others wield spells or rage, the Warrior wields precision, control, and battlefield presence. Warriors do not need enchantment or divine blessing to dominate a fight. Through grit, skill, and relentless conditioning, they become the steady center of any battlefield.

Class Overview

Base HP Unit: 10
Rest Recovery Dice: 1d10

Proficiencies

Weapons: Simple and Martial Melee and Ranged Weapons
Armor: Light, Medium, Heavy, and All Shields

Skills

At Level 1, you gain 4 Skill Points to distribute among:
Fortitude, Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, and Survival.

You must choose between allocating points to either Athletics or Agility at Level 1.

Tools

Smithing Tools


Base Class Features


Level 1

Attacks of Opportunity

When a creature moves or maneuvers out of your melee range, you may make one melee attack against them as a Reaction.

Warrior’s Recovery

Once per long rest, as a Minor Action, you may regain 5 HP for each level of Warrior you possess.

Martial Discipline

You learn one Martial Discipline at Level 1. Techniques from these disciplines cost Grit Points. You regain all spent Grit Points on a short rest.

You learn an additional Martial Discipline at Level 7.


Level 2

Adrenaline Rush

Once per day, you may spend an additional 2 Action Points on your turn in combat.


Level 4

Ability Score Improvement

Increase two ability scores by +1 each (maximum +5), or take a Quirk.

Also gained at Levels 7 and 9.


Level 5

Multiattack

Once per turn, when you take a Major Action to attack, you may attack twice instead of once.