Class Overview
Base HP Unit: 7
Rest Recovery Dice: 1d8
Proficiencies
Weapons: Simple Melee and Ranged Weapons
Armor: Light Armor
Tools
Thieves Tools
Skills
At Level 1, you gain 6 Skill Points to distribute among:
Agility, Lucidity, Acrobatics, Athletics, Deception, Insight, Coercion, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
Base Class Features
Level 1
Sneak Attack
When you have advantage on a melee or ranged attack, you may add Sneak Attack Dice to the damage dealt.
You may apply Sneak Attack once per turn per target, but may apply it to multiple creatures in the same turn so long as each is a different target.
You automatically gain advantage if:
The creature has not detected you.
The creature cannot currently detect you (such as being blinded or you being invisible).
The creature is within 5 feet of a hostile creature to it and none of its allies are within 5 feet of it.
Talented Evasion
You gain +2 to your Evasion Score while not wearing medium or heavy armor and not wielding a shield.
At Level 7, this bonus increases by an additional +2.
Level 2
Roguish Mobility
Once per turn, you may move or hide for the cost of 1 Action Point instead of 2.
Level 3
Cunning Precision
As a Minor Action, you may grant yourself advantage on your next attack roll made during your current turn.
Level 4
Ability Score Improvement
Increase two ability scores by +1 each (maximum +5), or take a Quirk.
Also gained at Levels 7 and 9.
Level 6
Expertise
You gain an additional 2 Skill Points.