Class Overview
Base HP Unit: 5
Rest Recovery Dice: 1d6
Proficiencies
Weapons: Simple Weapons
Armor: None
Skills
At Level 1, you gain 4 Skill Points to distribute among:
Lucidity, Willpower, Arcana, History, Insight, Investigation, Medicine, Nature, and Religion.
Base Class Features
Level 1
Spellbook Spellcasting
You learn magic through study and written knowledge rather than instinct.
You begin at Level 1 knowing 5 spells and 3 cantrips of your choice from the Arcane Magics Grimoire.
You may learn:
Spells and cantrips from the Arcane Magics Grimoire
Spells and cantrips from the Black Magics or High Magics Grimoires
You may learn one new spell of your choice each time you level up.
Adding a spell or cantrip to your spellbook requires:
100 gold pieces worth of common magical supplies
At least one hour of study
Spellcasting Ability: Intelligence
Spell Save DC: 8 + Arcana + INT
Spell Attack Modifier: INT
Mana Restore
Once per day during a short rest, you may regain a number of Mana Points equal to your Mana Spend Limit.
At Level 6, you may use this feature twice per day.
Bookworm
When you find written magical material during an adventure, you may select one spell you have not yet learned from that material.
By reading it during a long rest before sleep, you instantly learn it without needing downtime study.
Level 2
Community Library
You have advantage on Charisma (Deception) checks made to convincingly present fabricated knowledge as though it were a legitimate scholarly fact.
Level 6
Arcane Methodology
When casting a spell that affects an area, you may choose a number of creatures up to your Intelligence modifier within that area.
Those creatures automatically succeed on their saving throw against that spell.