Revelator

The Revelator is a vessel of divine truth a mortal chosen to channel sacred will into the world. Where others study magic or bargain for power, the Revelator serves as a conduit of higher purpose. Revelators do not merely pray they manifest. Through healing light, radiant force, and unwavering conviction, they protect allies and shape the battlefield with miracles born of faith.

Class Overview

Base HP Unit: 6
Rest Recovery Dice: 1d8

Proficiencies

Weapons: Simple Melee and Ranged Weapons
Armor: Light Armor and Medium Armor

Skills

At Level 1, you gain 4 Skill Points to distribute among:
Willpower, Lucidity, History, Religion, Arcana, Insight, and Medicine.


Base Class Features


Level 1

Revelator Spellcasting

You gain access to the Divine Magics Grimoire.

You begin with 3 cantrips and 4 leveled spells of your choice from the Divine Magics Grimoire.

Spellcasting Ability: Wisdom
Spell Save DC: 8 + Willpower + WIS
Spell Attack Modifier: WIS

Font of Healing

Add your Wisdom modifier to all healing spells you cast.

Once per day, you may spend 4 Action Points to cause your next healing spell to restore maximum possible healing.

Water Blessing

You may spend 1 minute blessing water to create Holy Water.


Level 2

Divine Will

You manifest your deity’s sacred intent through divine force known as Will.

You may use Divine Will once per day without spending Mana, or expend Mana to use its abilities additional times.

Radiance (Reaction)

When an ally you can see is hit, reduce the damage by 1d8 + WIS.

This increases to:

2d8 at Level 6
3d8 at Level 8
4d8 at Level 10

Restoration (Major Action)

All allies within 15 feet regain HP equal to your Revelator level + WIS.

At Level 8, this becomes twice your level + WIS.
At Level 10, this becomes three times your level + WIS.

Resolve (Major Action)

For 1 minute, all allies within 30 feet gain +1 to defense and ability checks and become resistant to being frightened.

This bonus increases to:

+2 at Level 6
+3 at Level 8

At Level 10, when activated, allies also gain temporary HP equal to your Wisdom modifier.


Level 4

Ability Score Improvement

Increase two ability scores by +1 each (maximum +5), or take a Quirk.

Also gained at Levels 7 and 9.


Level 6

Divine Strikes

Once per turn, when you hit with a cantrip or weapon attack, you may deal an additional 1d8 radiant damage.