Class Overview
Base HP Unit: 6
Rest Recovery Dice: 1d8
Proficiencies
Weapons: Simple Melee and Ranged Weapons
Armor: Light Armor and Medium Armor
Skills
At Level 1, you gain 4 Skill Points to distribute among:
Willpower, Lucidity, History, Religion, Arcana, Insight, and Medicine.
Base Class Features
Level 1
Revelator Spellcasting
You gain access to the Divine Magics Grimoire.
You begin with 3 cantrips and 4 leveled spells of your choice from the Divine Magics Grimoire.
Spellcasting Ability: Wisdom
Spell Save DC: 8 + Willpower + WIS
Spell Attack Modifier: WIS
Font of Healing
Add your Wisdom modifier to all healing spells you cast.
Once per day, you may spend 4 Action Points to cause your next healing spell to restore maximum possible healing.
Water Blessing
You may spend 1 minute blessing water to create Holy Water.
Level 2
Divine Will
You manifest your deity’s sacred intent through divine force known as Will.
You may use Divine Will once per day without spending Mana, or expend Mana to use its abilities additional times.
Radiance (Reaction)
When an ally you can see is hit, reduce the damage by 1d8 + WIS.
This increases to:
2d8 at Level 6
3d8 at Level 8
4d8 at Level 10
Restoration (Major Action)
All allies within 15 feet regain HP equal to your Revelator level + WIS.
At Level 8, this becomes twice your level + WIS.
At Level 10, this becomes three times your level + WIS.
Resolve (Major Action)
For 1 minute, all allies within 30 feet gain +1 to defense and ability checks and become resistant to being frightened.
This bonus increases to:
+2 at Level 6
+3 at Level 8
At Level 10, when activated, allies also gain temporary HP equal to your Wisdom modifier.
Level 4
Ability Score Improvement
Increase two ability scores by +1 each (maximum +5), or take a Quirk.
Also gained at Levels 7 and 9.
Level 6
Divine Strikes
Once per turn, when you hit with a cantrip or weapon attack, you may deal an additional 1d8 radiant damage.